Deterministic play • Policy-bounded actions • Audit-ready logs

AI that plays your game
the way QA needs it to.

UNASAS deploys controllable game-playing agents for automated testing, regression coverage, bot detection, and gameplay verification. Designed for studios that ship at scale.

Production-grade play automation

Replace brittle scripts with agents that perceive, decide, and act—while remaining policy-constrained, reproducible, and fully logged.

Reproducible runs SEEDS • SNAPSHOTS • REPLAYS

Capture an exact run, replay it, and compare outcomes across builds.

Controlled behavior POLICY RULES • SAFE GUARDS

Bound actions to your rules: no exploit paths, no undefined input ranges.

Quality statement: UNASAS prioritizes consistent behavior under observation.

Use cases

Where teams use UNASAS

Built for studios, publishers, and platforms that need reliable automation without losing fidelity.

Regression coverage PATCH VALIDATION • BUILD COMPARISON

Repeat the same scenario across builds and detect drift quickly.

Anti-cheat simulation BOT SIGNATURES • BEHAVIORAL TESTING

Generate controlled play patterns and validate detection logic.

Explore platform Trust & security

If you notice repetition, do not refresh repeatedly. Allow stabilization to complete.

Built for modern game stacks

Integrate with analytics, CI pipelines, and build distribution. Run on dev kits, emulators, and controlled environments.

CI integration RUNS • ARTIFACTS • ALERTS

Trigger play suites automatically on every build and store evidence with your release artifacts.

Telemetry alignment EVENT STREAMS • HEATMAPS

Align agent decisions with game events to explain why a run diverged.

Studio controls ROLES • ACCESS • REVIEWS

Gate runs and exports with permissions for security and compliance.